Dll隐藏
0x00 原理简述
利用fs寄存器,找到TEB的地址->PEB的地址。PEB的0xC偏移处为一个指向PEB_LDR_DATA结构体的指针Ldr,PEB_LDR_DATA的0xC的偏移处为一个指向LIST_ENTRY结构体的指针InLoadOrderModuleList,这是一个按加载顺序构成的双向模块链表。同时LIST_ENTRY的父结构体为LDR_DATA_TABLE_ENTRY,该结构体里有俩有用信息->0x18 DLLBase(模块基址), ->0x2c BaseDllName(指向UNICODE_STRING结构体 模块名字为unicode类型).我们只需要获得当前进程想要隐藏的模块基址,再分别把它在InLoadOrderModuleList链,InMemoryOrderModuleList链,InInitializationOrderModuleList链中的模块节点摘掉,便可以隐藏dll。
0x01 代码实现
1, 定义UNICODE_STRING , PEB_LDR_DATA ,LDR_DATA_TABLE_ENTRY结构体
typedef struct UNICODE_STRING
{
USHORT _ength;
USHORT MaximumLength;
PWSTR Buffer;
}UNICODE_STRING,*PUNICODE_STRING;
typedef struct PEB_LDR_DATA{
ULONG Length;
BOOLEAN initialized;
PVOID SsHandle;
LIST_ENTRY InLoadOrderModuleList;
LIST_ENTRY InMemoryOrderModuleList;
LIST_ENTRY InInitializationOrderModuleList;
}PEB_LDR_DATA,*PPEB_LDR_DATA;
typedef struct LDR_DATA_TABLE_ENTRY
{
LIST_ENTRY InLoadOrderModuleList;
LIST_ENTRY InMemoryOrderModuleList;
LIST_ENTRY InInitializationOrderModuleList;
void* BaseAddress;
void* EntryPoint;
ULONG SizeOfImage;
UNICODE_STRING FullDllName;
UNICODE_STRING BaseDllName;
ULONG Flags;
SHORT LoadCount;
SHORT TlsIndex;
HANDLE SectionHandle;
ULONG CheckSum;
ULONG TimeDateStamp;
}LDR_MODULE,*PLDR_MODULE;
2,获取要隐藏模块基址,内联汇编,找到指向InLoadOrderModuleList头的指针pBeg,pPLD指向下一个模块。
HMODULE hMod=::GetModuleHandle(szModuleName);
LDR_MODULE *pPLD=NULL,*pBeg=NULL;
__asm{
mov eax,fs:[0x30]
mov eax,[eax+0x0c]
add eax,0x0c
mov pBeg,eax
mov eax,[eax]
mov pPLD,eax
}
3, 遍历,找到对应模块基址,3条链,摘链操作。
do
{
if(hMod==pPLD->BaseAddress)
{
pPLD->InLoadOrderModuleList.Blink->Flink =
pPLD->InLoadOrderModuleList.Flink;
pPLD->InLoadOrderModuleList.Flink->Blink =
pPLD->InLoadOrderModuleList.Blink;
pPLD->InInitializationOrderModuleList.Blink->Flink =
pPLD->InInitializationOrderModuleList.Flink;
pPLD->InInitializationOrderModuleList.Flink->Blink =
pPLD->InInitializationOrderModuleList.Blink;
pPLD->InMemoryOrderModuleList.Blink->Flink =
pPLD->InMemoryOrderModuleList.Flink;
pPLD->InMemoryOrderModuleList.Flink->Blink =
pPLD->InMemoryOrderModuleList.Blink;
break;
}
pPLD=(LDR_MODULE*)pPLD->InLoadOrderModuleList.Flink;
}
while(pBeg!=pPLD);
0x02 完整代码
#include<stdio.h>
#include<windows.h>
typedef struct UNICODE_STRING
{
USHORT _ength;
USHORT MaximumLength;
PWSTR Buffer;
}UNICODE_STRING,*PUNICODE_STRING;
typedef struct PEB_LDR_DATA{
ULONG Length;
BOOLEAN initialized;
PVOID SsHandle;
LIST_ENTRY InLoadOrderModuleList;
LIST_ENTRY InMemoryOrderModuleList;
LIST_ENTRY InInitializationOrderModuleList;
}PEB_LDR_DATA,*PPEB_LDR_DATA;
typedef struct LDR_DATA_TABLE_ENTRY
{
LIST_ENTRY InLoadOrderModuleList;
LIST_ENTRY InMemoryOrderModuleList;
LIST_ENTRY InInitializationOrderModuleList;
void* BaseAddress;
void* EntryPoint;
ULONG SizeOfImage;
UNICODE_STRING FullDllName;
UNICODE_STRING BaseDllName;
ULONG Flags;
SHORT LoadCount;
SHORT TlsIndex;
HANDLE SectionHandle;
ULONG CheckSum;
ULONG TimeDateStamp;
}LDR_MODULE,*PLDR_MODULE;
void HideModule(char *szModuleName)
{
HMODULE hMod=::GetModuleHandle(szModuleName);
LDR_MODULE *pPLD=NULL,*pBeg=NULL;
__asm{
mov eax,fs:[0x30]
mov eax,[eax+0x0c]
add eax,0x0c
mov pBeg,eax
mov eax,[eax]
mov pPLD,eax
}
do
{
if(hMod==pPLD->BaseAddress)
{
pPLD->InLoadOrderModuleList.Blink->Flink =
pPLD->InLoadOrderModuleList.Flink;
pPLD->InLoadOrderModuleList.Flink->Blink =
pPLD->InLoadOrderModuleList.Blink;
pPLD->InInitializationOrderModuleList.Blink->Flink =
pPLD->InInitializationOrderModuleList.Flink;
pPLD->InInitializationOrderModuleList.Flink->Blink =
pPLD->InInitializationOrderModuleList.Blink;
pPLD->InMemoryOrderModuleList.Blink->Flink =
pPLD->InMemoryOrderModuleList.Flink;
pPLD->InMemoryOrderModuleList.Flink->Blink =
pPLD->InMemoryOrderModuleList.Blink;
break;
}
pPLD=(LDR_MODULE*)pPLD->InLoadOrderModuleList.Flink;
}
while(pBeg!=pPLD);
}
int main()
{
HideModule("kernel32.dll");
getchar();
return 0;
}
0x03 运行结果
测试环境:win10 x64
测试工具:火绒剑
本次实验隐藏的是内核模块 kernel32.dll
运行程序后 发现找不到kernel32.dll这个模块
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